Technical Sound Design
Turn audio assets into immersive, optimized gameplay with our expert integration services
Ditch your bloated pipeline and evolve your audio with technical elegance.
Wickedly Effective Technical Sound Design
Middleware Integration
We work inside Wwise and FMOD to bring your audio to life with real-time responsiveness
Engine-Level Implementation
Unity, Unreal Engine, or custom pipelines—we implement audio directly into the build
Clean Audio Architecture
We structure assets for maximum runtime efficiency and cross-team clarity
Interactive Systems Design
We script and design for dynamic audio based on player actions and environment states
Collaboration Ready
We plug into your workflow, align with your toolsets, and support your dev cycle without friction
Why Use a Technical Sound Designer?
Li & Ortega game audio team delivers professional audio implementation built on decades of combined experience across indie, AA, and AAA titles.
Our technical sound designers don't just hook up assets—they embed them into gameplay loops, ensure they respond to runtime variables, and optimize them to prevent performance bottlenecks.
Whether you’re using middleware or a custom engine, we provide a seamless audio pipeline from handoff to launch. Don’t lose your creative vision to technical hurdles. With us, you can count on faithful implementation.
Hints You Need A Technical Sound Designer
Sound events miss in-game cues due to poor integration
1.
Audio layering issues cause CPU spikes or memory leaks
2.
Team confusion when roles aren’t clearly defined in the audio system
3.
Incomplete or chaotic middleware setups block scaling and slow down debugging
4.
Weak gameplay feedback when interactive audio logic is missing or broken
5.
Our Process
Review Your Audio Pipeline
We discuss genre, audience, game aesthetic, and emotional tone.
Define Event Logic and Scope
We brainstorm moods and deliver test sounds for tone, texture, and frequency balance.
Integrate Middleware or Direct Assets
We design modular sound layers that sync to animation, physics, and player actions.
Optimize and Test
We implement using FMOD, Wwise, or Unity’s native systems for full control and reactivity.
Hand Off with Documentation
We test across environments and platforms to maintain performance and mix balance.
Why Choose Li & Ortega For Technical Sound Design?
We offer unmatched engine fluency, middleware expertise, and developer-centered implementation.
We’ve worked alongside animation, design, and engineering teams, so we know how to deliver sound systems that respect your architecture, support your gameplay goals, and stay clean across the dev lifecycle.
Selected Projects Our Folks Have Worked On
Oddworld: Soulstorm
Technical Sound Design, Audio Direction
Witherbloom
Technical Sound Design, Sound Design
Underworld Ascendant
SFX Implementation, Technical Sound Design
Stormgate
Technical Sound Design, Music Implementation
Thief 4
Technical Sound Design
Software Brands That Power Our Sound
Middleware: FMOD, Wwise
DAWs: Pro Tools, Reaper, Logic Pro, Nuendo, Cubase
Source Control: Perforce, Git
Game Engines: Unreal Engine, Unity
Project Management: Trello, Jira
Collaboration: Google Workspace, Notion
Our implementation services ensure performance stability, bug-free playback, and system memory safety within your production scope.
Common Sound Design Questions
What’s the difference between sound design and technical sound design?
Sound design creates the audio assets. Technical sound design implements and optimizes them in-game using code, middleware, and engine tools.
Do I need Wwise or FMOD to work with you?
Not at all. We also work directly inside Unity, Unreal, and custom engines using C#, Blueprint, or visual scripting. However, do keep in mind that each solution has its own benefits and challenges.
Can you help optimize an existing project?
Yes. We perform middleware audits, cleanup of event hierarchies, and runtime performance tuning.
Do you collaborate with composers and SFX teams?
All the time. We integrate their assets and make sure their intent carries through gameplay by structuring systems accordingly.
What Our Clients Say
We Design Response, Not Just Noise
Ready to turn assets into immersive interaction? We’re ready when you are.