top of page

Technical Sound Design

Turn audio assets into immersive, optimized gameplay with our expert integration services

Ditch your bloated pipeline and evolve your audio with technical elegance.

Wickedly Effective Technical Sound Design

Middleware Integration

We work inside Wwise and FMOD to bring your audio to life with real-time responsiveness

Engine-Level Implementation

Unity, Unreal Engine, or custom pipelines—we implement audio directly into the build

Clean Audio Architecture

We structure assets for maximum runtime efficiency and cross-team clarity

Interactive Systems Design

We script and design for dynamic audio based on player actions and environment states

Collaboration Ready

We plug into your workflow, align with your toolsets, and support your dev cycle without friction

Why Use a Technical Sound Designer?

Li & Ortega game audio team delivers professional audio implementation built on decades of combined experience across indie, AA, and AAA titles.

 

Our technical sound designers don't just hook up assets—they embed them into gameplay loops, ensure they respond to runtime variables, and optimize them to prevent performance bottlenecks.

 

Whether you’re using middleware or a custom engine, we provide a seamless audio pipeline from handoff to launch. Don’t lose your creative vision to technical hurdles. With us, you can count on faithful implementation.

Hints You Need A Technical Sound Designer

Sound events miss in-game cues due to poor integration

1.

Audio layering issues cause CPU spikes or memory leaks

2.

Team confusion when roles aren’t clearly defined in the audio system

3.

Incomplete or chaotic middleware setups block scaling and slow down debugging

4.

Weak gameplay feedback when interactive audio logic is missing or broken

5.

Our Process

Review Your Audio Pipeline

We discuss genre, audience, game aesthetic, and emotional tone.

Define Event Logic and Scope

We brainstorm moods and deliver test sounds for tone, texture, and frequency balance.

Integrate Middleware or Direct Assets

We design modular sound layers that sync to animation, physics, and player actions.

Optimize and Test

We implement using FMOD, Wwise, or Unity’s native systems for full control and reactivity.

Hand Off with Documentation

We test across environments and platforms to maintain performance and mix balance.

Why Choose Li & Ortega For Technical Sound Design?

We offer unmatched engine fluency, middleware expertise, and developer-centered implementation.

 

We’ve worked alongside animation, design, and engineering teams, so we know how to deliver sound systems that respect your architecture, support your gameplay goals, and stay clean across the dev lifecycle.

Selected Projects Our Folks Have Worked On

Oddworld: Soulstorm

Technical Sound Design, Audio Direction

Witherbloom

Technical Sound Design, Sound Design

Underworld Ascendant

SFX Implementation, Technical Sound Design

Stormgate

Technical Sound Design, Music Implementation

Thief 4

Technical Sound Design

Software Brands That Power Our Sound

Middleware: FMOD, Wwise

DAWs: Pro Tools, Reaper, Logic Pro, Nuendo, Cubase

Source Control: Perforce, Git

Game Engines: Unreal Engine, Unity

Project Management: Trello, Jira

Collaboration: Google Workspace, Notion

Our implementation services ensure performance stability, bug-free playback, and system memory safety within your production scope.

Common Sound Design Questions

What’s the difference between sound design and technical sound design?

Sound design creates the audio assets. Technical sound design implements and optimizes them in-game using code, middleware, and engine tools.

Do I need Wwise or FMOD to work with you?

Not at all. We also work directly inside Unity, Unreal, and custom engines using C#, Blueprint, or visual scripting. However, do keep in mind that each solution has its own benefits and challenges.

Can you help optimize an existing project?

Yes. We perform middleware audits, cleanup of event hierarchies, and runtime performance tuning.

Do you collaborate with composers and SFX teams?

All the time. We integrate their assets and make sure their intent carries through gameplay by structuring systems accordingly.

What Our Clients Say

Steven Gallagher

Creative Director,

Eidos-Montreal

Eli was a hard-working sound designer who took pride in what he did and always appeared invested in the product he was making.

 

He was a very sociable character within the team, well-liked and interacted easily with others. I wish him well with wherever life takes him next!

We Design Response, Not Just Noise

Ready to turn assets into immersive interaction? We’re ready when you are.

Contact us

LI & ORTEGA

Site Links

Social Media

  • LinkedIn
  • Instagram
  • Facebook

Li & Ortega Pte Ltd is a Singapore-incorporated company that operates out of:

Boston, MA | Austin, TX | Milwaukee, WI | Seattle, WA | Singapore | Melbourne, Australia

© 2025 Li & Ortega Pte Ltd

7030 Ang Mo Kio Avenue 5 #09-46, Northstar @ AMK Singapore 569880

bottom of page