Sound Design for Games and Ads

SOUND
We help you to define the overall audio vision, establish the pipeline and process for integration, hire and manage all internal and/or external audio personnel, manage relationships between departments, oversee the final mix, and ensure that your overall audio goals are met.
Whether it's the whoosh of a deadly fireball spell whizzing past your head, a historically accurate AK-47 blasting a spray of bullets out into a horde of enemies, or satisfying boops and clicks to make your UI come to life, we'll make every interactive element of your game sound engaging.
We help you integrate created audio assets into your build, using standard middleware tools like Wwise and FMOD, or by going right into Unreal, Unity, or your own proprietary engine, to turn those assets into interactive experiences for your players with a clean and optimized structure.
Dialogue, vocal barks, the dying squeals of a disease-ridden zombie, a heartfelt emotional performance in a regional accent - we'll cast the perfect actors and capture their voices in impeccable remote recording setups, or in top notch studios in-person if needed.
Sometimes you need to traipse into the wild to get the custom sound you need - a tropical bird, a river, the tender whisper of leaves as a gentle breeze flows through the trees. We'll capture everything in high fidelity and bring the real world into your game.
When you have just a few seconds to grab someone's attention, sound strikes instantaneously. We bring Hollywood-level sound into your trailer to make every explosion, punch, and helicopter rotor whup-whup as emotionally impactful and enticing as possible.
When everything has been recorded and cleaned up, we help you create a cohesive audio experience by balancing levels and frequencies, so you can always hear dialogue and other important elements regardless of whatever chaos and cacophony there may be in the background.
When it comes to sound, we've had our fingers in a lot of pies.
Ok, now that just sounds weird.
Anyway, speaking of audio leadership:
We've created sounds for some of the most famous franchises in existence, in multiple genres.

First-Person Shooter
Mark served as audio director on the Call Of Duty franchise for 9 years.

Levon led the audio development on Zynga's Star Wars: Hunters.
Arena Combat

Real-Time Strategy
Alex audio directed Frost Giant's Stormgate, the spiritual successor to Starcraft.

Stephan provided technical audio design and leadership on Oddworld: Soulstorm.
Platformer

With Assassin's Creed, Borderlands, Forza Motorsport, Hearthstone, Unreal, Prince of Persia, Tom Clancy's XDefiant and other titles under our belt as well - we are ready to serve up some audio magic.
But wait, there's more!
We've provided voices for characters in games such as Skyrim, DC Universe Online, and Freefire.



And if you've watched any of these movie trailers - well, we might have had a hand or two in them... or three.

Meet The Sound Team