

STEPHAN
SCHUTZE
The highlights listed here are a distillation of nearly 25 years of caring about audio above nearly everything else.I created the first ever spatial audio environment for the original Oculus Tuscany demo. In 2018 I released my first book. New Realities in Audio: A practical guide to VR, AR, MR and 360 Video.
Engaged by Facebook Spatial Audio team, Magic Leap and Oculus to work spatial audio magic, focusing on what I do best.I am the creator of boutique sound libraries used by Disney, Skywalker Sound, Warner Brothers, Activision and EA worldwide. I composed the the first orchestral score for a video game in Australia.
The award winning score for Jurassic Park Operation Genesis, which was performed by Melbourne Symphony.Regular presenter at GDC, GSC, GCAP, AES and other audio related events globally.
I do these things- Spatial audio producer and consultant- Location and specialist recording expert- Sound Designer for all forms of media specialising in sound creation- Lecturer and presenter on sound design, and audio narrative- Author, commentator and presenter on audio media, production and consumption- Generative music and real time generated sound effect production.
I am the current chairperson of the Advisory Board for the Game Audio Network Guild, and I am also on the AES Technical Specifications Committee for Extended Reality Audio
Yonder Sound Design
Oddworld Soulstorm Playthrough
The Polar Express (Game) Soundtrack