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Types Of Sound Effects

Not sure where to start when creating a list of game audio assets, or how to organize it? Here's a helpful reference list of some of the most common types of sounds you might find yourself needing.These are organized into logical groupings that reflect their role in gameplay, world-building, and player experience:

Gameplay-Driven Sound Effects

These sounds are directly tied to the player's interaction with the game.

1. UI / Menu Sounds
  • Button clicks
  • Menu navigation
  • Selection confirmation
  • Error or invalid selection
  • Level-up sound

2. Player Actions
  • Footsteps (varied by surface)
  • Jumping / landing
  • Crouching / rolling
  • Climbing
  • Swimming / diving

3. Combat Sounds
  • Melee weapon swings and hits
  • Gunfire / ranged attacks
  • Reloading
  • Explosions
  • Blocking / parrying
  • Magic casting / spell effects

4. Damage / Health
  • Player hit sounds
  • Death / respawn sounds
  • Healing / health pickup
  • Armor break / damage indicators

5. Inventory and Items
  • Item pickup
  • Inventory open/close
  • Equip / unequip item
  • Crafting / forging sounds

6. Stealth / Detection
  • Sneaking
  • Detection alert sound (enemy notices you)
  • Security systems activating

Environmental Sounds

Used to build immersion and world realism.

7. Ambient Environment
  • Wind, rain, thunder
  • Birds, insects, forest ambience
  • Urban noise, crowd chatter
  • Ocean waves, rivers
  • Cave echoes / dungeon ambiance

8. Weather & Nature Effects
  • Rain hitting different surfaces
  • Thunderclaps
  • Snow crunching underfoot
  • Leaves rustling

9. Environmental Interactions
  • Doors opening/closing
  • Levers, switches, gates
  • Crumbling debris, collapsing structures
  • Water splashes, dripping
  • Fire crackling, lava bubbling

Character Sounds

These reflect vocal or physiological cues.

10. Voice Efforts
  • Grunts (jumping, getting hit)
  • Shouts (combat, casting)
  • Breathing (exhaustion, fear)
  • Death screams

11. NPC and Enemy Sounds
  • Idle chatter
  • Enemy growls, screams
  • Boss intro / roar
  • Alert state changes

Mechanical / Sci-Fi Sounds

Often used in sci-fi, cyberpunk, or futuristic genres.

12. Machines & Gadgets
  • Drones / robots
  • Mechanical doors
  • Console beeps
  • Hologram / scanning sounds

13. Vehicles
  • Engine revs / idling
  • Acceleration / braking
  • Hover / flying vehicles
  • Spacecraft sounds

14. Energy / Power
  • Force fields
  • Energy weapons
  • Power-up / charging
  • Teleportation / portals

Special Effects and Stylized Sounds

Used for dramatic or stylized gameplay moments.

15. Magic / Fantasy Effects
  • Spell casting / impact
  • Enchantments
  • Summoning / transformation
  • Aura / buff effects

16. Sci-Fi / Futuristic Effects
  • Laser blasts
  • Cloaking / invisibility
  • Time warp / slow motion

17. Horror / Psychological Effects
  • Jumpscares
  • Whispers / ghost sounds
  • Creaking floors
  • Dissonant tones

Meta & Narrative Sounds

Tied to storytelling or game systems.

18. Music Cues & Transitions
  • Area transitions
  • Combat start/end
  • Quest success/failure

19. Cinematic / Cutscene Cues
  • Dramatic stingers
  • Background ambience
  • Sync-to-dialogue effects

20. Achievements & Notifications
  • Trophy unlocked
  • Mission complete
  • Alert messages

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