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The Hidden Cost of Revenue Share Deals
Let me preface this with the following: This does not aim to cast those who use revenue share deals as evil - it simply aims to frame the...


The Game Industry and Its Cycles: Is There Any Hope?
I’ve been working in the game industry for a long time now, and if there’s one thing I’ve learned, it’s that this business is full of ups...


Smaller and More Focused Teams Make Better Games
After decades in game development, I’ve seen trends come and go - but it’s become clear to me that small, focused teams build incredible...


Music Affects Retention and Spending in Mobile Slots
In the competitive mobile slot gaming market, player retention and spending are the primary drivers of success. While visuals and...


How To Work With A Game Audio Outsourcing Partner
There are a number of things you might expect a game audio and custom music outsourcing company to do - namely music and sound . But...


Types Of Sound Effects
Not sure where to start when creating a list of game audio assets, or how to organize it? Here's a helpful reference list of some of the...


Budgeting for an Outsource Game Audio Team
I. Introduction Game audio is critical in creating immersive, memorable experiences, but not every studio has an in-house audio team,...


The 7 Deadly Sins of AAA Game Audio
Hi, I’m Levon Schwartz , I’ve led audio teams at Zynga and Ubisoft on titles like Star Wars Hunters and Assassin’s Creed, and I’ve...


AI In Sound Design: We're Not There Yet
AI is a useful creative tool.. except when it isn’t. Everyone is talking about AI right now, and of course everyone is trying to sell you...


The 7 Deadly Sins Of Game Voiceovers
Hi, I’m Alexander Brandon , and I’ve been voice acting in video games for decades, including Skyrim, DC Universe Online, Hearthstone, and...
LI & ORTEGA
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