


ELI
HASON
Eli Hason brings over 17 years of dedicated experience to the world of game audio and sound design.
His extensive portfolio includes contributions to renowned franchises like Thief, Sonic the Hedgehog, Underworld, and Silent Hill, alongside successful indie titles such as Wet, Witherbloom, and Naughty Bear.
Eli’s expertise encompasses both creative sound design and technical implementation, with proficiency in industry-standard tools like WWise, Unreal Engine, Unity, and FMOD.
His collaborative mindset fosters strong relationships with development teams, ensuring optimal audio integration.
With a rich background in music production, recording engineering, and live performance, Eli offers a unique perspective on sound.
Based in the serene Gulf Islands of BC, Eli draws inspiration from the natural world, bringing unique sonic textures to his projects.